Monday, December 26, 2011

Battle Royale Done Right: A Review of the "Hunger Games" Trilogy


For whatever reason, when Suzanne Collins was gaining national renown for her series "The Hunger Games," I somehow managed to remain completely oblivious and avoid hearing anything about it. Skill, I guess? In fact, I don't think I consciously remembering hearing anything at all till a couple months ago where I heard it was a really good series. I put it out of mind for a while, but then I got  B&N gift card that I decided to spend on two books I knew I wanted (new Discworld and Gaunt's Ghosts :-D) and found myself with $5 unspent. After browsing for quite some time trying to find a cheap book that sounded interesting, I ended up grabbing "The Hunger Games," as in the first book, and decided to wait on picking up the others in the event it was at least half way decent.

The most impressive part of my ignorance, however, was that after reading both the online description and the back cover, it wasn't till months later when I actually started reading the book that it finally hit me what the novel was truly about: a group of teenagers killing each other in an arena. Sound familiar?

Saturday, December 24, 2011

Please Do Not Switch Off The Console

Real life, you say to me with a smirk on your face, should be more like video games.

The goals should be clearer, the tutorial shouldn't last so long, and character interactions should be more clear. Most of all though, you should be able to save and reload a checkpoint.

You laugh, equally at your own cleverness and at how you think you could organize life much more neatly. You get up and leave, but I stay and think.

Would it be three save slots? If it was, how would you choose what to save? Would you choose that one perfect day, where everything seemed to go right and you wished it would last forever? Would you save that day and make that wish a reality?

Or would you simply save your youth, far away from the aches and pains both physical and otherwise?

Or perhaps you'd save that moment before the final argument that tore her away from you, right before you uttered those words that seem foolish and immature in retrospect.

When I ask you later, you seem confused that I haven't moved on from your simple joke. Don't be foolish, you tell me, we've way past having limited saves. You can save whatever and whenever you want, you say, and focus back on your meal. But I continue to think.

If you can save whenever you want, where do you draw the line? Do you save right before every hug, never sure if you'll look back one day and realize it was the last she ever gave you? Do you save as soon as the fractures appear, foretelling an end that you never suspected or believed would arrive? Do you save at the first kiss, back when the possibilities seemed as endless as your joy? Or do you save at the very beginning: right back at the first clumsy, confusing relationship that set the tone for all to follow? Do you use that to save yourself from all the mistakes and bad habits you would later pick up?

Do you reload endlessly? Do you search for the perfect words, the one gesture, the glowing chance that perhaps could reverse her decision? Do you keep trying, over and over, as each attempt proves as futile as the last? And when you finally abandon hope of that moment, do you go back five minutes? 5 days? 5 months? Where do you stop?

You thought that nothing could compare to the heartache that would follow you, polite guests in the corner of your awareness who nonetheless refused to ever truly depart. But perhaps you never considered the pain and suffering that awareness of true futility could bring about, the biting truth that there was truly nothing to be done, a truth that burns right to your core, eating away all the self-deception and what-ifs. Perhaps there was some comfort in uncertainty, the belief that maybe next time you'll get it right. You wouldn't want to face the alternative.

I try to bring this up with you later, only to face your annoyance that I haven't let this topic drop. Leave it alone, you say. It was just a joke. It wasn't anything serious. I wish I could reload and never have said it, ha ha. You give me a look.

But I can't move on from the thought, and suspect it's a deeper question than you're willing to admit: you don't believe your own lie.

What would you save?

(-HTMC)
[first draft]

Thursday, December 22, 2011

Retcon To The Future: Thoughts on Expanding Universes

So the other day I was playing through the Gears of War 3 DLC "Raam's Shadow," which in a very cool move by Epic is technically a prequel to Gears 1, detailing the fall of one COG-controlled city a couple of weeks post-E-Day. It's a very interesting idea and makes a very stark contrast to the ruin that is the Gears 3 present.

However, one thing I noticed is something that has bothered me in the past that I decided to finally write about: retcons, for lack of a better term. In this case, weapons and enemy types that were not in Gears 1 that are suddenly appearing in this DLC.

In some cases, it makes perfect sense. The retro lancer being in the campaign makes sense, because they would have been around and were only not used till Gears 3 because the Lancer 2.0 was still in abundance/in production. It kind of makes sense a Scorcher would be around, since perhaps Delta Squad would not have used it since it's a speciality weapon.

However, it becomes a problem with other things. For instance, the One-Shot makes an appearance, in Locust hands no less. If either side had access to such a powerful weapon, why did it not make an appearance in Gears 1 or 2? Similarly, Grinders and Bloodmounts show up, and I question why they weren't walking around in Gears 1. Additionally, the Command Center upgrade was added to Gears 3, which allows you to remotely call down Hammer strikes. They decided to add this in to the DLC campaign, and you use it multiple times. If this technology existed, why in Gears 1 and 2 were there all those times when a Hammer strike would have been invaluable but wasn't sure because of a lack of a targeting device? Why wouldn't they just use this apparently common remote targeting system?

"Out of character," as it were, I totally understand why Epic did this. They didn't want to scale back things to only stuff that was available to Gears 1, since that would limit gameplay options, but from a universe perspective for me personally this is the equivalent of breaking the 4th wall. I know it's a relatively minor issue, but it bugs me all the same.

Other series have done things similarly. I was annoyed in Starcraft 2 when it was revealed that the Protoss had a ton of giant, robot death walkers they waited until after the destruction of their homeworld to release. Sure, it made sense to give background to a new unit, but from my in-universe perspective it seemed unrealistic and bugged me.

Similarly, Star Wars EU post-prequels is a huge offender. After the release of Episode 1, seeing Gungans in cantina and just around in general suddenly because very common. In a general rule, it seemed like just because something had been shown in the prequels, it suddenly became essential to include as much prequel races, items, etc in the books and comics, including Luke stumbling across a ship of the type Obi-wan and Anakin fly in episode 2. Again, I understand the intent, but to me it just seems incredibly shoe-horned, especially in a setting that is as widely expanded and defined as the SW EU. Especially irking is the idea of the Clone Wars: prior to the prequels, people never talked about them in detail and it was mostly hushed up. This idea made sense to me, since no one wanted to be heard slandering the Empire, most participants in the Wars were either dead or clones, and even many modern wars aren't talked about much anymore in most circles. However, post prequels all the mystery is shed, and suddenly everyone knows everything about the events and it's a complete atmosphere shift in every way. I know why they did it, and why there's a shift, but it ends up feeling very inconsistent overall.

Overall, although I realize the temptation of adding in new stuff to maintain overall consistency, stuff like this just really tends to bother me, although I couldn't necessarily explain why. I realize the occasional necessity, but I think it's oftentimes overused. As usual, I welcome your feedback (as if I could stop you :-P)

-HTMC

Tuesday, December 20, 2011

I Shan't Forget: A Review of Remember the Name by Pay money To my Pain

For perhaps the first time ever, I ended up listening to a Japanese band and it wasn't because one of their songs was used in an anime I watched (instead it was because of a South Korean SC2 broadcast, but that's another story). Because I feel like I have more to say about this album than others I have listened to, I have decided to pull it out of the mini-review rampages and feature it in an independent review.



Artist: Pay money To my Pain (abbreviated PTP)
Album: Remember the Name
Genre: Japanese Alternative / Metal
5-Starred Songs: 9  (out of 14)

Sunday, December 18, 2011

Roaring Riffs and Lilting Lyrics Mini-Review Rampage, Music Edition #3

To clarify a point that was brought my attention, a bit of background before the reviews. As readers of the blog have noted, I tend to refrain from giving any kind of numeric score or anything of the sort with my reviews; I feel they're generally not useful if you're looking for a true review rather than seeking to validate your opinion. Thus, it is kind of odd that for my music reviews I've kind of been assigning a score in terms of the number of 5-starred songs.

There's a couple reasons for it. First off, it's an easy metric; it's not some number I'm pulling from nowhere, I don't have to think about it, I just have to look at my iTunes library. Secondly, although I'm reviewing the album as such, the way I listen to music tends to mean that if I don't 5-star a song, it's unlikely I'll ever listen to it; thus, you can view 5-starred songs as the number of songs in an album that I personally would re-listen to (and do).

Perhaps this means I should be doing individual song reviews rather than album, but there's a key reason why I don't, even though it kind of sucks: my backlog of albums means if a song wasn't memorable, as logically follows I don't remember it and probably don't have anything to say about it. Considering my short-story reviews tend to be broken down into individual stories as well as the collection as a whole, it probably follows that albums deserve similar treatment, but the backlog means this would be more work than I'm willing to do.

In the future, once I'm caught up, I may change my methods, but no promises. Keep in mind that while the metric is useful, since if I 5-starred every song on an album (such as the case for At Mount Zoomer) it probably means I think the album as a whole as fantastic, the reverse is not necessarily true. Although I suspect you already know, the written words are more important than a vague number, and although I will continue to provide the number it  is by no means the main point of the review.